Share-ready in one click
Mount any capture in a browser, phone, or tablet frame on a gradient of your choosing — padded, shadowed, done. LinkedIn-ready without opening Figma.
iPhone, iPad, desktop, story, square — pixel-perfect PNGs, scroll videos, and GIFs. From one URL, simultaneously.
Pay once. Yours forever. No subscription. 7-day full trial, no signup.
No Electron. No cloud. No telemetry. Plures opens, loads a URL, and captures it at every viewport you need — exact pixel dimensions, native rendering, ready to ship.
Mount any capture in a browser, phone, or tablet frame on a gradient of your choosing — padded, shadowed, done. LinkedIn-ready without opening Figma.
Load any page once, capture at every screen size you ship. One file per viewport, exact pixels, native rendering.
One switch blocks ads and hides cookie banners, consent pop-ups, and chat bubbles. Your captures show your work — not the internet's noise.
Smooth, programmatic scroll at every viewport — no shaky cursor. MP4 for decks and Reels, looping GIFs sized for GitHub READMEs.
Save your responsive trio, your social pack, your client-deck spread. One click reloads the viewport set next time.
One price, one tier, no subscription guilt. Buy Plures once and it's yours — updates included, nothing to renew.
No subscription, no renewal, no account. Your license never expires and we never force an update. The full promise
The right way to buy for a team. Each person on the roster gets their own seat, you get one invoice and one PO, and the volume discount is our thanks for doing it properly. Same 1-year update window per seat.
The app, yours forever, with free updates. One person, every Mac you use. No subscription, no cloud, no telemetry beyond what Sparkle needs to deliver updates.
No. Updates to Plures are free — install them or don't; we never force an update, never dim features, never nag inside the capture UI. If we ever build a major new version big enough to charge for, that'll be a separate, optional purchase with a discount for existing owners — and the version you own keeps working either way, offline, forever.
Because we hate subscriptions too. You own the app outright on day one, updates are free, and the app still works in five years whether or not you ever spend another dollar.
Download Plures for free from this site. On first launch, a 7-day full-feature trial starts automatically — no signup, no card. When the trial ends, you'll see a buy-or-quit gate; enter a license key or grab one from the pricing card above. The trial is only on the direct download — see below about the App Store.
Apple's App Review requires apps to be functional without in-app purchase, which conflicts with a hard-lock-after-trial model. On the App Store, Plures is paid-upfront. If you want to try first, grab the direct download. If you prefer buying from Apple, the App Store version is the same app at the same price.
One person, every Mac you use — desktop, laptop, the loaner you use at clients, whatever. The license is yours, not your machine's. The honor system: we don't track installs or lock to hardware.
One purchase covers your team — one seat per person, one invoice, 15% off list. Each seat carries its own 1-year update window and can be reassigned when someone joins or leaves. Renewal applies per-seat or in bulk; both at 50% off.
Honestly? Nothing technical. Our licensing doesn't lock to a Mac and we don't track installs. We trust you. The Studio license exists for teams that want clean invoicing and a seat that belongs to each person — and to support a small indie shop instead of cutting corners. The 15% discount is our thanks for doing it properly.
30-day money-back guarantee, no questions asked. Email support@plures.app with your license key and we'll refund the purchase. Studio purchases are refundable pro-rated by unused seats if partially deployed.
Technically, anything a browser can load. Legally, your captures are your responsibility — capturing your own projects and client work is exactly what Plures is for, and the usual copyright rules apply if you publish captures of someone else's work.
30fps at typical sizes — 1080p records with plenty of headroom. At very large viewports (4K and up), WebKit's snapshot path becomes the bottleneck and recordings land around 25–27fps. Plures timestamps every frame against the wall clock, so the video's duration and pacing stay exactly right; you just get slightly fewer frames per second at those sizes.
No. Plures is a native macOS app built around WKWebView and the system's color, font, and capture pipelines. Porting would mean shipping a worse product on every platform. There are good Windows tools — we recommend ShareX for stills and OBS for video.
macOS 14 Sonoma or later. Plures uses the Observation framework and a few SwiftUI primitives that landed in 14. Apple Silicon and Intel are both supported.
Full-featured for 7 days. No signup, no card — the trial starts on first launch.
Prefer Apple's checkout? Plures is also on the Mac App Store — same app, paid upfront, no trial.